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 </td>
<td class=r nowrap> Total Kills </td>
</tr><tr><td class=y> Killing Spree </td>
<td class=w> 1 </td>
<td class=w> 4.2 </td>
<td class=w> 7 </td>
</tr><tr><td class=y> Rampage </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
</tr><tr><td class=y> Dominating </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
</tr><tr><td class=y> Unstoppable </td>
<td class=w> 1 </td>
<td class=w> 12.1 </td>
<td class=w> 22 </td>
</tr><tr><td class=y> Godlike </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
</tr></table>
</center><center>
<br>
<table border=0 cellpadding=0>
<tr><td class=s colspan=8>Total Pickups Used</td></tr>
<tr><td class=r nowrap> Pickup </td>
<td class=r nowrap> # of Uses </td>
<td class=r nowrap> Time (minutes) </td>
<td class=r nowrap> Kills </td>
<td class=r nowrap> Deaths+<br>Suicides </td>
<td class=r nowrap> Kills/Use </td>
<td class=r nowrap> Kills/Hour </td>
<td class=r nowrap> TTL(sec) </td>
</tr><tr><td class=y> Invisibility </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
</tr><tr><td class=y> SCUBAGear </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
</tr><tr><td class=y> AntiGrav Boots </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
</tr><tr><td class=y> Damage Amplifier </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0 </td>
<td class=w> 0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
<td class=w> 0.0 </td>
</tr></table>
</center><center>
<br>
<table border=0 cellpadding=0>
<tr><td class=s colspan=6>Total Items Collected</td></tr>
<tr><td class=r nowrap> Item Type </td>
<td class=r nowrap> No. </td>
<td class=r nowrap> Item Type </td>
<td class=r nowrap> No. </td>
<td class=r nowrap> Item Type </td>
<td class=r nowrap> No. </td>
</tr><tr><td class=y> Health Vial </td>
<td class=w> 55 </td>
<td class=y> Ripper </td>
<td class=w> 4 </td>
<td class=y> Enhanced Shock Core </td>
<td class=w> 2 </td>
</tr><tr><td class=y> Shock Core </td>
<td class=w> 7 </td>
<td class=y> Biosludge Ammo </td>
<td class=w> 4 </td>
<td class=y> Flak Cannon </td>
<td class=w> 2 </td>
</tr><tr><td class=y> Blade Hopper </td>
<td class=w> 6 </td>
<td class=y> Thigh Pads </td>
<td class=w> 3 </td>
<td class=y> Enforcer </td>
<td class=w> 2 </td>
</tr><tr><td class=y> Flak Shells </td>
<td class=w> 6 </td>
<td class=y> GES Bio Rifle </td>
<td class=w> 3 </td>
<td class=y> Shock Rifle </td>
<td class=w> 2 </td>
</tr><tr><td class=y> MedBox </td>
<td class=w> 5 </td>
<td class=y> RocketPack </td>
<td class=w> 2 </td>
<td class=y> Redeemer </td>
<td class=w> 1 </td>
</tr><tr><td class=y> Rocket Launcher </td>
<td class=w> 5 </td>
<td class=y> Enhanced Shock Rifle </td>
<td class=w> 2 </td>
<td class=y>  </td>
<td class=w>  </td>
</tr><tr><td class=y> Large Bullets </td>
<td class=w> 4 </td>
<td class=y> Body Armor </td>
<td class=w> 2 </td>
<td class=y>  </td>
<td class=w>  </td>
</tr></table>
</center>
<br><br>
</td></tr>
<tr><td align=center valign=top height=173>
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